If you think success has a universal definition – get this – you are wrong. Everyone wants something different, therefore “success” – it’s a personal thing.
In this post I’ll tell you the story of the last year and why I consider it being a success; luckily the App Store plays a big role in this story and I can’t be more happier.
1 year ago
So … what happened after that and changed things so much?
Moving and changing mindset
As I didn’t really find anything to keep me in Berlin I decided to move back to my home country Bulgaria and have time off until I figure what to do. It was definitely a wild move as back in Bulgaria standard of life is much lower and I haven’t been back there for a while, but in the end I decided to go for it.
So with a bit clearer head, back in Bulgaria I did the following in late Autumn 2010:
- secured a web dev contract and put some extra effort into it, which resulted in a long-term still going engagement, which brings in cash regularly
- found a new place to live in a nice city and did set it up in a way I can live good and have place to work at
- invited all my friends from around the country to visit me any time they find fit
- got together with a friend who is a painter and designer and decided to put serious effort into iOS development
All of these apps I’m mentioning were featured in one way or the other by Apple(also all other apps till the end of the post). They appeared in various countries as “New and Noteworthy” and “What’s hot”. How did I do that you might ask? I did put everything I had in those apps, and … Apple is apparently following what’s coming out and taking relevant decisions on featuring.
Meanwhile I have started to work seriously on using Cocos2d – I have released “Match Kana“, which is an educational game to help Japanese learners. It does never see too many downloads, but I’m sure the target group is way too small; anyhow I was happy there was something out there built with Cocos2d.
Synthesized like that this could surely sound like a lot of work. But actually I had maybe 50/50 split on party and work. So pretty good! When you don’t go to an office you work only at the times you’re most productive, and you enjoy better results and faster turnaround times, while having tons of time for your friends and family. In 2011 I was 8 times in vacation – 7 of them to international destinations. (I actually cancelled nr.9 because I can’t find anyone anymore to come with me – my friends are out of vacation days and money, lol)
Going beyond the App Store
So … even if I had absolutely no success with trying to publish edu materials in the past, I didn’t give up and just made a much better product. And it paid out.
About that time Ray (from raywenderlich.com) asked on his blog for people who’d like to write iOS tutorials for him. I have had bad experience with trying to write for different blogs in the past (people don’t follow through, discard ideas, etc) but I said why not? I’ll just write better than ever. And it wasn’t easy – in between creating the video course, releasing a game on the App Store and vacations in Malta and Germany, I also put extra effort into writing great tutorials for Ray. And it paid out – awesome feedback for my posts and lots of incoming traffic to my own site.
And it still wasn’t much work! I concentrated few day periods of non-stop work and then went into week long partying or travel!
Making a ripple in the continuum
Meanwhile I released a game called “Pew! Pew! Starblast” which did horrible and saw about 7 sales (ha, I finally experienced what so many people in the iOS community are talking about) and right after the book was out – “Fun Photo Booth” a new photo app. “Fun Photo Booth” is doing decent on the App Store and shortly after I released also a small free app called “Perpetual Calendar“. Yeah, I should admit my designer friend is a machine, he draws better and faster than anyone I know.
So … why is this a success story?
Future is bright – just don’t give up and do much better every next time.